Tuesday 24 January 2012

Level 1 - Another Path...

So today was the 'proper' beginning of the new semester beginning with a discussion over the path i will be taking now. After my interesting look into games without narrative in first semester i am now going to explore the seemingly opposite direction.

Firstly I will be looking into the idea of adding a narrative to games which we play that don't usually require narrative, for example hide and seek. I think it would be interesting to produce several variations for each game to show different styles for each.

My second area of study will be the idea of games which don't initially make sense until the unravelling or revealing of the narrative which then gives the player the scope to play and the goals which they are aiming toward.

I also have 2 side project ideas which will be carried out entirely for research but which will be taking less of my time.

The first is the extension of my look into peoples representations of themselves in narrative. After the Skyrim example I tried first i plan on looking at peoples created characters in other games as well.

The second research area will be critical analysis of relevant games which i think have some narrative importance. Whether this be their reliance upon it or there ability to succeed without it. Ideally this research will then provide more insight into my future narrative studies.

I will also be completing my Sony brief side project.

So plenty of exciting things going on at the moment, plus a job if everything goes as I hope.

Peace Out

Saturday 14 January 2012

Sequel Opening - Semester 2: The New Chapter

So semester 2 officially began yesterday and there are many exciting things in the works. Firstly a testing opportunity has arisen, which i am successful in applying for would be a fantastic experience and great help towards my dream of getting a permanent job in the games industry. 


We started the semester by outlining our future plans, with mine essentially being the development of my design and engine skills. I also discussed the Unity vs Unreal debate i was having in my head with Josh who told me to stick with the Unity as i could create more unique ideas with it.


The other exciting thing which I encountered yesterday stemmed from playing Rainbow six with my brothers. I thought about the idea of creating multi-player games based around kids games. These rarely involve narrative so would fit into an area i'm looking into, theoretically would be relatively simple to script and i'd like to think it would incite a level of nostalgia in those who played it. However the games would essentially need to be multi-player to effectively emulate the experience. I will discuss these ideas with Josh and the class and see what comes of it.


Peace Out