Tuesday 10 April 2012

Level 6 - All systems are GO

Well the positivity continues in Steve's journey through masters and the narrative / game-play debate. So despite crunch time beginning at TT and my weekends filled up with overtime, I'm just about fitting in what masters work I can but I would say its going okay. 

My plans for my essays didn't quite go to plan, I did finish my design practitioner essay however after I had the great idea to ask my friends Steve Thornton and Ben Hill for their thoughts so I could use them as sources for my personal study. So half way there just need to wait for correspondence and i'm ready to get it all written up.

As for Unity I managed to dabble in the basic of animation so my animal placeholders can now move, as shown here:

(The cube is meant to be representing a bird creature, while the cuboid is a land creature)


So with that sorted for the moment I am now working on the 'capture' mechanic so the animal will disappear when hit by a shot from the player. However for the best results it might be worth looking into alternatives to firing a solid object for this mechanic, as it may operate better with a different method.

I will also be uploading two narrative / game-play analyses for the Mass Effect series and Catherine. These are both games which intrigued me for their relevance to my research and so I have taken notes and will be writing them up in the coming days.

On a side note from my masters I have also been working on concepts for the first game my newly formed group 'Powered by Bandits' will hopefully be creating. Only a few conceptual ideas so far but the original concept and idea is pretty much down. I'm currently working one some level design ideas on my train journeys (among other bits of work) while the other guys work on their respective areas.

Peace Out