Thursday 15 December 2011

Ending - Semester 1 Conclusion

At time of writing I have written up my developmental processes for each of my projects on my blog in preparation for Josh's perusal as of deadline day, I would like to think it they effectively represent the work I have put in and more importantly the work I plan to do.

The only pieces of work I haven't blogged about are the concepts for the Sony competition which we were advised to keep secret to avoid any plagiarism. However I shall e-mail those post haste and with all this combined I feel as though I have done enough work to validate my existence.

In reflection I can say with clarity the Masters has already provided me with greater scope,knowledge and goals to prepare for a job in the games industry. Although we are still in early days the refreshing feeling which comes from looking into our own chosen topics and areas provides motivation in itself, while the structure and guidance not only from tutors but from fellow masters students allows me not to get carried away with myself.

Peace Out


Thursday 8 December 2011

Level 11: Semester 1 Conclusion - Deadline Boss Battle!

As the dramatic title suggests I am now racing towards the conclusion of my first Masters semester. The contextual and literature review are now completed and referenced ready for print along with my reflective diary all ready for deadline tomorrow. Then next friday we have the hand-in of the rest of our work from throughout the semester. I'd be lying of I said I wasn't anxious about it, though not for the reasons you may think. I have been working hard throughout the semester creating concepts,designs and mechanics however I tend to do a lot of my development mentally and rarely take notes as I already have the design problems I'm currently facing in my head. I do jot down various buzzwords throughout my notepad but without context these are essentially just written words with no meaning. Even the Unity knowledge I have been working hard to develop has yielded little more then a moving cube at this point. With this in mind I'm hoping the development process I have been outlining throughout this blog and what presentational creations I can develop from what I have been working on. I do however have the character brief images to display which will something on the visually appealing side.

Anyway hopefully Josh will know full well how much work I've put in and not kick me to the curb, fingers crossed PEACE OUT!