Sunday, 30 December 2012
The main element of my final presentation and hand in will be my working Unity game which I have decided to title Enigmus. During my research into the many elements which hint at the narrative of a game, I realized the title itself can suggest a lot about the narrative of a game, to avoid this I have chosen a purposely cryptic title for my game which prevents a suggestion of narrative. The game itself is the development of the game I designed in the first semester which at the time I titled 'Bloat', though it underwent many name changes. The game seems aesthetically very simplistic, however much like the title I believed the visuals could not be evocative in order for the game to work as I planned.
The game will presented with a minimal amount of display boards to explain the concept and a blank lined paper book. The intention of this is that visitors who try the game will be able to note down a possible narrative they imagined for the game. This way I can document the varying levels of how players develop an intrinsic narrative when playing a game, without the extrinsic narrative affecting there imagination.
Secondly for my show I will provide the completed Level Design document I have been working on, based around my time at Travellers Tales. I have modelled the levels in Sketch Up for display purposes then used Photoshop for the step-by-step of how the level would progress.
The final aspect of my show will address my work with my Powered by Bandits. Though the work on our first game idea is still very much in the basic phases I will explain within a document how the game and team was put together and how it has developed so far.
Overall the masters has helped me develop my knowledge of game design theory and also my practical skills within a game editor. My studies of game-play and narrative have included looking into aspects of psychology, basic elements of philosophy as well as general narrative theory. The combination of my masters and my work experience at Travellers Tales has also helped me feel as though I am better prepared for industry work, as opposed to how I felt after my BA.
With that I believe (at least for the time) I have covered all the elements currently in flux during the final portion of my masters studies
Wednesday, 10 October 2012
Tuesday, 8 May 2012
So my presentation was today, the conclusion to this semester's worth of work. Not to mention my final hand in of work. My feelings are so so I feel like I've come far in terms of my Unity development. However after my presentation I am starting to wonder whether I should have developed more designs as well as my Unity work.
This is something I think I will have to keep in mind when my third semester rolls around. Regardless of this though I look forward to my proper feedback and seeing what Josh and Steve have to say.
Tuesday, 10 April 2012
My plans for my essays didn't quite go to plan, I did finish my design practitioner essay however after I had the great idea to ask my friends Steve Thornton and Ben Hill for their thoughts so I could use them as sources for my personal study. So half way there just need to wait for correspondence and i'm ready to get it all written up.
As for Unity I managed to dabble in the basic of animation so my animal placeholders can now move, as shown here:
So with that sorted for the moment I am now working on the 'capture' mechanic so the animal will disappear when hit by a shot from the player. However for the best results it might be worth looking into alternatives to firing a solid object for this mechanic, as it may operate better with a different method.
I will also be uploading two narrative / game-play analyses for the Mass Effect series and Catherine. These are both games which intrigued me for their relevance to my research and so I have taken notes and will be writing them up in the coming days.
On a side note from my masters I have also been working on concepts for the first game my newly formed group 'Powered by Bandits' will hopefully be creating. Only a few conceptual ideas so far but the original concept and idea is pretty much down. I'm currently working one some level design ideas on my train journeys (among other bits of work) while the other guys work on their respective areas.